9

Ana nerf PogChamp

Comments:
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#2
Admirable
4
Frags
+

Zen meta incoming

#3
twerp
0
Frags
+

fucking finally

#4
Bren
1
Frags
+

Dive comp to be the only comp worth running it feels like if these changes go live.

#5
Hudsen
2
Frags
+

Honestly I think if ana's bio nade scaled down as more teammates (or even enemies) got hit by it, her bio nade would be a bit more balanced but I'm not sure if blizzard has considered this as a change

Junkrat changes are interesting but how it was worded makes me wonder if it's all the time or only kicks in during certain situations

Not sure why sombra got another buff but I can understand changing the radius from which she's heard from when she comes out of invisibility. I guess the translocator cooldown reduction is so that she's getting more opportunities to open up a fight but I'm no sombra expert

Winston bubble changes are good but I personally think they should've been in the game sooner but that's good that it's coming in now

Good to see zen buffs but Bren and Admirable summed up the changes best imo

Zen meta incoming

Dive comp to be the only comp worth running it feels like if these changes go live.

#6
DG0117
2
Frags
+

is the nerf too harsh tho, despite ana still heals a lot with her primary fire. the damage and nade nerfs are going to decrease ana 's survivability against flankers by a lot

#7
twerp
0
Frags
+

i think ana being able to 1v1 every hero in the game was a problem to begin with

#8
asquishyhorizon
1
Frags
+

with these changes it looks like blizzard were really intending zen to replace ana for most comps. rein might be less necessary with the divey nature of fights as well as the winston buff (and orisa being able to compensate somewhat for a lack of a rein), so much so that it might be worth people running dive defences most of the time, with choke control being less important. will be interesting to see, but hard to play.

#9
fraac
1
Frags
+

I don't think they ever intended for heroes to drop out. They just overbalance, as if it's all planned and they don't want to admit mistakes. I can remember literally one small, sensible change, when Soldier76's damage got tweaked by a point per bullet.

#10
Skendice
1
Frags
+

I think this nerf might be too big (comming from a non-ana player). Hopefully they will scale down the nerfes slightly.

#11
Tomu
2
Frags
+

I like these Ana changes, will stop her feeling like she does "too much".

The zen damage of destruction change is nice but I don't think he really needs his discord to penetrate through shields. As Bren says dive comp would basically become the only thing to bother playing with and whilst it is entertaining and fun to watch. And probably one of the hardest things to do, I do like the fact we have all these different team compositions at the moment.

Landing discords on the right target is part of the skill required surely, so when you can turn the rein shield it's your priority to get that discord on the Ana in the back or whatever and then your team dives. But if that change goes live it's basically, jump in repeatedly and hope the fight swings in your way.

I feel that they've added it as more of a way to just control Winston who will have A LOT more shield uptime but are ignoring the effect it has on other heroes and team compositions.

I really wish they did small changes and tweaks to heroes rather than just throwing stuff at the wall to see what sticks.

#12
Admirable
9
Frags
+

I've seen the future... diving Junkrat

#13
Mewpers
1
Frags
+

Ratcheting up the Sombra annoyance factor.

#14
Fybb
1
Frags
+

Look at that Zen buff! Yay for more Zen!

#15
seaDee
0
Frags
+

New changes today and a some more tomorrow: https://us.battle.net/forums/en/overwatch/topic/20753516591#post-2

#16
HoldenEye
1
Frags
+

Huh, looks like they were choosing between the nade nerf and the rifle nerf, and the latter won out. Anyone argue for or against whether that's the better choice?

#18
Hudsen
1
Frags
+

I actually think the nade nerf would have been better than the rifle nerf because her rifle is where a player's mechanical skill really shines. Anyone can point their crosshair in a general direction and press E

#20
HoldenEye
2
Frags
+

I tend to agree, though I did see a few raised issues about how the nade nerf would have been too much of a hit on her self-healing. Was thinking maybe if they stayed with the nade damage nerf but left the nade healing amount same as live, and then tuned back some of the rifle nerf, might satisfy more people.

#17
FrozenJackal
1
Frags
+

Did the rifle nerf affect her healing output? cause that would definitely hurt her.
Also, I was hoping that they kept the discord buff, though I see how that would sway the meta too much.

#19
sandshrewz
1
Frags
+

No they didn't change her heal amount from her rifle.

#21
Tomu
1
Frags
+

Glad they changed discord going through shields as well as weapon spread being removed. They really want Zenyatta to be that fragging support and that's good to see. Ana is the utility and ult stopper and then obviously Lucio for speed and Mercy as the oops I died again.

But it's good they aren't pushing what Zenyatta brings to the team as a whole and focusing on what made Ana enjoyable but bringing it to the hero that is designed to dps. We'll still see other comps.

#22
slugfeet
1
Frags
+

Super excited to see more Zen play.

#23
gzuzz
-2
Frags
+

was about time she gets nerfed to the ground now nerf genji to the ground make his reflect 200 seconds and this game is balanced

#24
One_Punch_Man
-3
Frags
+

if you Zen, you basically need a perma flank, since discord through shield will need a strong flank to kill shit on time/move payload/cap pt...

...which requires teamwork...

teamwork in OW in a region not KR.....::thinkaboutit::

#25
ideekae
0
Frags
+

I'm nowhere near good, but the anti-heals just seems too op and should be the real item being nerfed. Making Ana weaker would just create a similar situation with medic in TF2. Also, sleep darts are frustrating, one shot easily kills 2 ults or maybe I'm just bad.

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