On the subject of the bans, I'm firmly in the camp that believe that they were all deserved if you only look at the core of the game and what it's built around: Hero switching and team cooperation. So in that very narrow mindset no matter how positive you are...you are in fact exhibiting poor teamwork if you decide to stick on that off meta pick that isn't working in a predictably disadvantageous situation.
Also note that these guys didn't just get reported a few times to get their bans. It means that they more than likely refused to switch much more often than the times they did.
Now back to reality, the current system in OW doesn't do a good job to actually encourage that preferred play style where people are mostly flexible and the rule are so vague that it's difficult to really know what's allowed and what's frowned upon. Personally I'm one to believe that you should have at least one viable character in each role though you'll probably have more in the role of your favorite character.
My main issue with one tricks is twofold:
- When they won;t swap if countered of if the environment is by design very difficult for them perform.
- Because they only play one character they aren't able to perform at an appropriate level on anything else if their hero is picked or if they do end up swapping.
Oh, and they make the game very unfun right from the get go when you see someone who looks like they're just not gonna want to even try working with the team, instead forcing the rest to confirm with hoe they want to play.
I think the system needs to change so that the community in general can be incentivised to value flexibility and that one tricking more obviously becomes it's own deterrent on top of them being able to more clearly state the rules. Reporting in those cases would be much more cut and dry and you'd 100% know what you're getting yourself into.
I don't often agree with the Your Overwatch team because I think they like to spice their YT vids up with a degree of fluff and buzz words but this video I more or less support: Overwatch: Role Queue (I changed the title because their original one was too click bait for me)
the tl;dr they're suggesting is 4 different role queues:
- Tank
- Healer
- DPS
- Flex
Flex would allow the harder to categorize heroes like Torb, Sym, Sombra while the other queues would not. you'd end up with a guaranteed 1-1-1 and 3 flex players that you hope would be able to flex based on the teams need. The goal here is that it would be easier to justify reporting a Torb/Sym one trick for refusing to cooperate with the team since they picked the flex role.
What I like about this is that you have the foundation of a solid group and the understanding that the flex roles would be willing to adjust to fit the composition that the team wants to go with. It's not perfect but it's probably an improvement to what we have now.