Title says it all, what do you think of it?
Any ideas for balancing/improvement?
reduction of view model size like winston and zenyatta and stuff would be pretty nice. reduce muzzle flash on s76.
i think the speed of the game looks pretty good. I haven't played it but the stuff above bothered me from just watching it, and the way the game looked to play seemed pretty good to me. I can't really give much more detailed feedback as i'm not in the beta ;-; but whatever kappa.
I haven't played, but I've watched considerably, I think:
edit: I also think for the health of competitive, ultimate meters should deplete with each death (maybe comp only? like how CSGO treats certain aspects). 10%-20% off an ult with each death would actually reward defenders from staving off attacking players, and make using ultimates when they are ready, a bigger more important decision.
edit: I also think for the health of competitive, ultimate meters should deplete with each death (maybe comp only? like how CSGO treats certain aspects). 10%-20% off an ult with each death would actually reward defenders from staving off attacking players, and make using ultimates when they are ready, a bigger more important decision.
This so much. They could also implement a Vitasaw-like mechanic, where you spawn with the exact ult % that you had, but only up to a certain percentage (for instance, 75% max, so if you die while having more than 75% ult, you will spawn with 75% ult regardless)
I wouldn't mind slightly longer spawn times either. Dying just needs to be slightly more punishing in general compared to how it is now.
Killfeed and low health indicator is needed.
Visual cues for ults would be a good move. Because ults are based on damage done/taken, you can't really keep track of them otherwise. Making them purely time based wouldn't work either.
I feel like health on hud needs to be more prominent. Been watching a lot of streams and even incredibly experienced FPS players from multiple games continuously seem to not notice their health trickling away. Constantly walking past packs when they are half health, it's not something I've seen on this scale in other games.
Also +1 to killfeed, but I'd actually prefere peripheral hud elements that permanently indicate teams alive/dead status. Scoreboard is really painful to have open and something that always made TF2 pov streams (a game where opening scoreboard is relatively painless) more difficult to watch was relying on the streamer to open scoreboard to see whos alive/dead.
+1 slightly increased spawn times, I'd also like to see spawn waves implemented. Seems like a pointless burden at the moment trying to coordinate off of staggered respawn times. Decent 6 queues will do this without much problem but it's a tedious mechanic to necessitate that isn't really gratifying. Waves would also streamline the pub experience.
Spec tools need a lot of work as well. I'm guessing this is considered a WIP. but they are really lacking for a game of this style hoping to be an esport.
From a casting perspective, it would be nice if the downed heroes were a bit more grayed out/blackened as they awaited respawns. The gray outline that replaces the team color outline around the hero's portrait is too bright and the skull below them is too small. Also, a killfeed at least for spectators would be fantastic.
A few things to take note of on the heroes:
Ugh, I need to watch more streams aka I want the game aka Really badly.
+1 slightly increased spawn times, I'd also like to see spawn waves implemented. Seems like a pointless burden at the moment trying to coordinate off of staggered respawn times. Decent 6 queues will do this without much problem but it's a tedious mechanic to necessitate that isn't really gratifying. Waves would also streamline the pub experience.
Increasing spawn time could change the pace of the game a little, but I like this idea.
edit: I also think for the health of competitive, ultimate meters should deplete with each death (maybe comp only? like how CSGO treats certain aspects). 10%-20% off an ult with each death would actually reward defenders from staving off attacking players, and make using ultimates when they are ready, a bigger more important decision.
This is another idea that i like, but again, it would probably change the pace of the game.
-Free Spectator Cam (although their player switching transition is sexy as fuck).
-McCree nerf (make long range at least a little inaccurate or something). Keep him mid range poke and close destroy. He shouldn't be better at sniping than snipers are.
Stuff that seems obvious: