Its fair to remember that Jeff Kaplan (Game Director) said that they are keeping track on everything on the beta, just to make it easier to balance the game.
https://www.youtube.com/watch?v=PnRpV4V5H0w
Country: | Brazil |
Registered: | November 2, 2015 |
Last post: | November 2, 2015 at 4:42 PM |
Posts: | 2 |
Its fair to remember that Jeff Kaplan (Game Director) said that they are keeping track on everything on the beta, just to make it easier to balance the game.
https://www.youtube.com/watch?v=PnRpV4V5H0w
+1 slightly increased spawn times, I'd also like to see spawn waves implemented. Seems like a pointless burden at the moment trying to coordinate off of staggered respawn times. Decent 6 queues will do this without much problem but it's a tedious mechanic to necessitate that isn't really gratifying. Waves would also streamline the pub experience.
Increasing spawn time could change the pace of the game a little, but I like this idea.
edit: I also think for the health of competitive, ultimate meters should deplete with each death (maybe comp only? like how CSGO treats certain aspects). 10%-20% off an ult with each death would actually reward defenders from staving off attacking players, and make using ultimates when they are ready, a bigger more important decision.
This is another idea that i like, but again, it would probably change the pace of the game.