San Fransisco Shock support dhaK reflects on their recent match against London Spitfire:
San Fransisco Shock support dhaK reflects on their recent match against London Spitfire:
gamecat [#2]Was he watching some other game??
Almost all Overwatch games come down to small mistakes to be honest. What separates good teams from bad teams is the number of these mistakes they make, and also their ability to punish these mistakes on other teams.
LaurenceR [#5]Almost all Overwatch games come down to small mistakes to be honest. What separates good teams from bad teams is the number of these mistakes they make, and also their ability to punish these mistakes on other teams.
Sure if you change the definition of small. The only close game was Oasis, the rest was a stomping. 1st map, they didn't even capture the point, 50 percent capture which is bad. LS 91 seconds left, 2nd map same thing, didn't capture first and 84 seconds left, 3rd they won( first 2 were close, last one they got 100-0), 4th got held after first, LS finished with 142 seconds left.
It's the common theme of OWL, players talk out of their butts after they get stomped. "We need to invent the meta" aka patches have to buff the heros there good at, "Working on communication" aka playing together for over a year and still cant communicate. etc..
Bottom line is this, there are like 4 maybe 5 tier 1 teams in this league. The rest are tier 2-3, so the excuses are gonna keep coming in. What people dont understand cause dumb/bad is that while these teams are getting better, the other teams aren't playing dota 2, they're practicing OW like they are.
SoftWhisper [#6]Sure if you change the definition of small. The only close game was Oasis, the rest was a stomping. 1st map, they didn't even capture the point, 50 percent capture which is bad. LS 91 seconds left, 2nd map same thing, didn't capture first and 84 seconds left, 3rd they won( first 2 were close, last one they got 100-0), 4th got held after first, LS finished with 142 seconds left.
It's the common theme of OWL, players talk out of their butts after they get stomped. "We need to invent the meta" aka patches have to buff the heros there good at, "Working on communication" aka playing together for over a year and still cant communicate. etc..
Bottom line is this, there are like 4 maybe 5 tier 1 teams in this league. The rest are tier 2-3, so the excuses are gonna keep coming in. What people dont understand cause dumb/bad is that while these teams are getting better, the other teams aren't playing dota 2, they're practicing OW like they are.
I think you missed the point of my post. Individually, mistakes were small, and they're playing against one of the best teams at capitalising on that. Just because a game was a stomp doesn't mean huge mistakes were made, the two aren't necessarily correlated. You could have a super close game were both teams make massive mistakes throughout.
Spitfire were very good at capitilising on even slight positional mistakes, leading to easily won team fights. In the current mercy meta, team fights get dragged out so long, you generally don't get that many individual fights, so 3 or 4 small mistakes (that get punished) in a row can make a game very one sided.
I hope this clears up what I'm trying to say, I'm not saying it was a close game, but rather that small mistakes are what makes one-sided games more often than big mistakes.
I'd say T1 teams make very few mistakes in general and easily punish them in other teams, T2 teams make small mistakes that get punished by T1 teams, then T3 teams make bigger mistakes that get punished by T2 teams.
LaurenceR [#7]I think you missed the point of my post. Individually, mistakes were small, and they're playing against one of the best teams at capitalising on that. Just because a game was a stomp doesn't mean huge mistakes were made, the two aren't necessarily correlated. You could have a super close game were both teams make massive mistakes throughout.
Spitfire were very good at capitilising on even slight positional mistakes, leading to easily won team fights. In the current mercy meta, team fights get dragged out so long, you generally don't get that many individual fights, so 3 or 4 small mistakes (that get punished) in a row can make a game very one sided.
I hope this clears up what I'm trying to say, I'm not saying it was a close game, but rather that small mistakes are what makes one-sided games more often than big mistakes.
I'd say T1 teams make very few mistakes in general and easily punish them in other teams, T2 teams make small mistakes that get punished by T1 teams, then T3 teams make bigger mistakes that get punished by T2 teams.
Shock made some whoppers though. Like Babybay sticking with WM all Horizon attack, Birdring was just farming him and he was getting nothing to shoot at with his tanks dying so quickly.. really, really should of switched, but nope!