MtG#1790 beta, but I'm not always on.
Country: | United States |
Registered: | November 24, 2015 |
Last post: | February 20, 2016 at 10:22 PM |
Posts: | 5 |
MtG#1790 beta, but I'm not always on.
This is pretty useful for a flank, or if you are afk getting a drink durring set-up time, and need to get there fast.
That's more of a tutorial because people were confused on how to do it.
This is the proper followup on Anubis
https://www.youtube.com/watch?v=KX1JQqiULmM
Well the problem with the jumps really is consistency, ping makes a huge difference, and I had about 15-30 for most of the video which definitely helped. Also this game reportedly has an atrocious tickrate of like 20 or something, which would mean the amount of delay for the jumps would be different depending on how close you are to the next tick. Other games would have some kind of prediction to assist.
Hey, I'm the guy that did the video. Yeah, I am a little confused why that wasn't the first thing that people tried when they could not jump high enough. I will be getting to the other maps as time goes on. I think Anubis might be next on my hit list, that map has a lot of very silly holes and jumps. I will say that I think blizzard is somewhat anti-tech, and its not necessarily a map balancing issue.