I just feel like Reinhardt and Roadhog will be the pub heroes, or they will serve a very niche role of pushing through small choke points/defending small choke points in really high level comp. Especially in the Temple of Anubis map where it's impossible to get in on the last point without a Reinhardt if you all don't play something with a flying/wallrunning ability, but in the end this is just bad map design imho.
You used an interesting word there, you said "Niche". In a game that tries to force character swapping as a main mechanic of it, ideally you would want everyone to be "Niche" in a sense, no? Of course you can't make a character like 76 not "Okay" in literally every situation, but most of the characters people are complaining about have options in just about every situation. For example, you'd be hard pressed to tell me that any particular situation is bad for a Lucio pick. In the same sense, Mccree has insane sniping ability and the best(?) close range dueling? (Shoot everything, roll to reload, shoot everything again, stun if you need it). The characters that people are complaining about are the ones with too many options, which funny enough, is pretty common in the MOBA genre.
Especially in the Temple of Anubis map where it's impossible to get in on the last point without a Reinhardt if you all don't play something with a flying/wallrunning ability, but in the end this is just bad map design imho.
I actually completely disagree with this as well (Sorry if it seems like I'm picking on you here, i'm not). You 100% want interactions like this in the game. Like I said earlier, this game relies on swapping as a main mechanic, if you can push through an entire map with one comp, that's bad map design. You want varied attack methods, you can't just have every single access point a choke or every single access point a wide open area, there's no diversity.
Also, sorry, I couldn't figure out how to quote you without quoting literally everything in the post... :x