Shooting feet doesn't do adequate damage, aim for directs only.
Demoman has only 1 sticky, make good use of it in combat, not only to place traps.
Sniping is a lot harder because of how much faster the movement is compared to TF2.
When pocketing Pharah as Mercy, you can toggle damage/heal in between the Pharah's shots to get the full benefit of both heal and damage boost since her damage is not continuous. It works with other heroes but you will usually be doing it with Pharah.
High ground is very important in many maps. The second part of Hollywood after the point is captured, make sure to pick a mobile hero like Winston, Genji, Reaper, Widow, Hanzo, Junkrat that can contest high ground and keep it if your team has too few or none.
A good mercy will usually run behind a safe corner to get a revive off when her team is about to die in an important fight, this is a pretty big difference from the TF2 medic. When you enter an important fight and the mercy is not there keep this in mind and try to make sure that the revive does not happen for the enemy team. Revives are very similar to ubers but require different team coordination. Good teams will all die together in order to be revived together with full health to reset the fight.
Toggle team health bars in soldier's configuration to know if your teammates need a heal or not.
Winston is the roaming soldier of Overwatch, but don't forget you have a shield. No aim, no brain, you're a Winston main.