Before I start this, I am not ioStux, the XL2 Coach and YouTuber. I want to post this on Over.gg to spread the word on Tier 2 or Contenders problems, I also will post this on the forum because it is an interesting read on how organizations are treated by Blizzard in effort to create a tier-inspired league rather than a competitive game with no direction on how to join. So I hope you all enjoy the read from u/ioStux aka NYXL's academy coach for Contenders NA.
https://www.reddit.com/r/Competitiveoverwatch/comments/8ydpiy/im_xl2_coach_iostux_i_walked_the_path_to_pro/
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u/ioStux:
"Before I start this post, I wanted to introduce myself quickly. My name is Ridouan “ioStux” Bouzrou, I am currently Coach for the XL2 Academy Team (NYXL’s Contenders Team) and have been pursuing this dream for over 2 years. Some of you might know me from Youtube Videos I have created.
Blizzard’s “Path to Pro” is a system designed to motivate players and coaches alike by giving them a clear competitive structure that is supposed to guide them from the depths of Tier Infinity all the way up to Tier 1. Previous Esports titles have been more ambiguous, and it wasn’t always clear how to actually join a professional team, this is why Blizzard wanted to have a predefined Tier structure to shape their competitive scene and make “going pro” not as daunting as it has been in other titles.
Looking at the title, you might have figured out by now that their idea hasn’t really worked. You are also thinking that everything I’ll talk about is known already anyways. So why do I bother making this post? Because I would say that there is no reason for me to hate the path to pro that isn’t objective. When others complain about the path to pro being bad, there is always this sour aftertaste of “Well he is just complaining because he isn’t good enough to go pro.” So I hoped that my opinion on the matter could give some of you a more objective perspective on the path to pro and its flaw, as I have experienced all of these things first hand.
One last disclaimer. Not everything that I mention here is Blizzard’s fault or can be fixed by Blizzard. The point of this post is to showcase how difficult, unmotivating and frustrating the path to pro in its current form is for the majority of players.
1st Lack of funding. I am going to say this right off the bat. If it weren’t for my private coaching sales, there is no way in hell that I would have been able to pursue a professional coaching position. Just to put in perspectives, I was in the process of getting my Bachelor of Science in Computer Science at University. I entirely quit Uni when I was making 40$ a month from my coaching.
The first point to talk about would be prize pools. The prize pools in Contenders are laughable. You could be a 6 man team winning every single map of every season in a year, and you would still have to take a part-time job to pay the bills. And I am talking about NA here, other regions like SA or AU make less than half of what NA does ( a QUARTER to be exact) . Sure, across all regions the total sum of the prize pool could seem pretty significant, but with the number of regions and teams participating it is challenging to make a living with Contenders.
Oh also, in case you didn’t know Coaches and Managers have 0 right to any prize money . That means that if the players don't want to pay the staff, they don’t have to at all. You can guess how many coaches were lured into doing free work. It’s disgusting.
So if Blizzard doesn’t provide funding to aspiring professionals, then organizations need to come to the rescue. But that’s not happening either. Just read through this, please.
https://cdn.discordapp.com/attachments/414467962410631169/466447577815187466/unknown-1.png
These are the sponsorship limitations for Contenders Teams. I don’t really think that I have to go on; further, any organization expecting to turn a profit by having a contenders team is delusional.
Not only is the amount of money that unsigned Tier 2 players receive bad, but actually getting the money itself is also a huge issue. While I can understand that accounting probably takes a long while, it is pretty clear that waiting over a year for your prize money is not reliable enough to pay the bills. And telling your landlord “Chill, I’ll get you the money in 284 days!” isn’t going to end well.
So there are 2 options. Doing what I did and making money via other means (I did private coaching, most other players boost accounts for cash). Or being 16 and having parents that are fine with you spending hours on a video game. Most players are entirely throwing their OWL dreams in the trash and scramble for collegiate teams (Joining Tespa is exclusive, as far as I know you can’t compete in other Blizzard Tournaments at the same time although my source may be inaccurate) because the full rides that they offer are the only way that they can play the game without being irresponsible.
2nd I guess to add onto the next point, and this is going to seem kind of hypocritical, but the Academy Teams don’t help. The amount of money and exposure you receive depends on your results in Contenders. But teams that fight their way through trials, make it into Contenders, and are ready to show what they got on stream are at a severe disadvantage. XL2 has a Team House in Los Angeles as well as a bunch of other incredible benefits I cannot disclose in a public post (But trust me, the advantages are enormous). At this point, it could be argued that competitive Overwatch is Pay to Win to a certain extent. If you have money, you can invest more time into practicing or increase the quality of practice (Faster Internet Speeds, better Hardware for the players, etc.)
Obviously, expansion teams are going to help with this as there will be a lot more salaried positions available, but repelling organizations like no other Esport and then pitting those unsigned teams against signed teams with a complete support structure behind them is unfortunate. Some Contenders games just aren’t really that enjoyable to watch because you know that the reason 1 team won isn’t necessarily that they grinded harder, it’s just that they were supported much better.
3rd Lack of Exposure. Contenders streams don’t really get a ton of viewers which once again makes it less attractive for organizations, and it also makes it harder for players to amass a following. I don’t expect OWL levels of viewership, but having 3.000 Viewers for a Tier 2 tournament isn’t great. There is no advertising done. They recently tried putting the Australian Contenders stream into the Battle.net launcher which gave them a bunch of “fake” viewers, but that apparently doesn’t work. Even adding Contenders Matches into the game itself would undoubtedly increase the viewer count by a sizeable amount and help grow the scene.
Not only is exposure limited because of Blizzard not treating Contenders like a truly competitive tournament (Potentially to avoid it from taking hype away from OWL), but it is also not really incentivizing 3rd party tournaments. I need to admit I don’t fully understand the situation when it comes to the limitations those 3rd party tournament organizers face, but from what I heard there is an excellent reason that we barely get any tournaments besides Contenders and OWL these days with real prize pools. The breaks between seasons are very long, so players who didn’t win Trials, for example, need to wait months until they can next prove themselves...